AI Insights · Timothy · October 2023
Top 5 Slime Games on Android in Australia Q3 2023
Discover the performance trends of the top 5 slime games on Android in Australia for Q3 2023, including downloads, revenue, and active users.
In the third quarter of 2023, the top 5 slime games on the Android platform in Australia showed varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at the data from Sensor Tower.
Bruno - My Super Slime Pet by Dramaton saw its weekly revenue peak at $40 in the week of August 7 and generally hovered around the $20-$35 mark for most of the quarter. Download numbers showed a downward trend from late June, starting at 4.8K and dropping to around 1.2K by the end of September. Active users started at 10.4K in late June, peaked at 12.8K in early July, and ended the quarter at a stable 10.3K.
Super Slime Simulator: DIY Art, also from Dramaton, exhibited a steady increase in weekly revenue, peaking at $61 in early July and maintaining a range of $20-$60 throughout the quarter. Downloads fluctuated between 1K and 2.3K, with a peak of 1.7K in late September. Active users saw a slight dip from 8.3K in late June to 7K by the end of September, with some fluctuations in between.
My Talking Slimy: Cat Friends by Pixeland OU experienced a steady climb in weekly revenue, reaching $640 in mid-September. Downloads, however, showed a mixed pattern, ranging from a low of 192 in late July to a high of 1.3K in early July. Active users varied, starting at 1.7K in late June and ending at 1.5K by the end of September, after peaking at 2K in early August.
Slime Simulator Time: 3D ASMR from Questzy had a challenging quarter with no reported revenue. Downloads dropped sharply from 515 in late July to single digits by early September. Active users, which started at 1.6K in late June, also saw a decline, ending the quarter at 718.
Lastly, Slime Games for Teens by Kids Food Games Inc. had stable weekly revenue, generally around $15-$24. Downloads ranged from 51 to 138, showing a slight decline towards the end of the quarter. Active users began at 165 in late June and ended at 98 by the end of September, showing a decreasing trend.
For more detailed insights and data, visit Sensor Tower.